Why worgen can be druids




















On the other hand, you got those Druids. In my head, their Worgen form IS their cat form and bear form. Bear form could be them turning into a big Dire Wolf, something like Fenrir, or a version of that.

Or something like that. I think it would kinda make more sense and it would use their Worgen forms to a greater extent making them more unique. Do you think nightelves see their nightelf form, or trolls their troll form? Or tauren their cow sorry, tauren form…? What makes less sense: Worgen Death Knights. The worgen lore-wise were created to fight the undead and are not able to become undead themselves. Obviously Worgen can behave like Death Knights and be taught the ways of the Death Knights, but if they themselves are the raise dead, then that does not make sense.

That is a lorelol. Restoration because if you're in a dungeon and you were originally a Damage and your healer leaves, then you can switch for the time being and save the day! Comment by perculia 5. Cyclone no longer has a second cooldown for Feral Druids. Teleport: Moonglade now returns the Druid to a location near their original departure point when the spell is cast while in the Moonglade area.

If the mushroom is recast, the mushroom moves to the new location and retains its accumulated bonus healing. A single mushroom now heals for as much as what 3 mushrooms combined healed for previously. The amount of healing stored on a Wild Mushroom is now reduced by Battle Fatigue. Efflorescence and now have a shared 3-second cooldown.

Feral Predatory Swiftness no longer has a chance to make Cyclone instant, free, and castable in all forms. Restoration is a new Restoration spell learned at level Costs the same amount of mana to cast as Rejuvenation. Swiftmend 's area-of-effect healing effect is now called Efflorescence.

Overhealing bonus no longer benefits from or Mastery: Harmony. Talents now defaults to generating Lunar energy towards a Lunar Eclipse when used after being resurrected or zoning into a new area used to default to generating Solar energy.

Benefits now varies by specialization. Instant cast version of now benefits from Attack Power instead of Spell Power. Feral: Treant summoned by the Feral version of this talent now deals less melee damage, but will cast Rake and Entangling Roots instead of Bash.

Guardian: Guardian Druids now gain when their Treant takes damage. Mass Entanglement no longer has a limit on the number of targets that could be affected, up from 5. Nature's Swiftness is no longer a talent, and is now an ability learned by Balance and Restoration Druids at level New talent: Ysera's Gift. If the Druid is at full health, it will heal the most injured friendly target nearby instead.

Soul of the Forest has been partially redesigned to make it more attractive to Balance, Guardian, and Restoration Druids. Glyphs Major Glyphs Charred Glyph will now cause to interrupt when used on targets that are immune to silence effects. Charred Glyph now increases Frenzied Regeneration 's cost to 50 Rage down from increasing Rage cost to Glyph of Lifebloom's effect is now baseline and has been replaced with Charred Glyph.

Charred Glyph now reduces the cooldown of by 45 seconds up from 30 seconds. Charred Glyph now increases the range of by 8 yards up from 3 yards.

Charred Glyph now increases the duration of Skull Bash 's interrupt by 2 seconds, and increasing the cooldown by 5 seconds down from a 4 second interrupt and 10 second increase to cooldown. Glyph of the Moonbeast's effect is now baseline and has been replaced with Charred Glyph. Charred Glyph causes to only hit targets affected by the Druid's Moonfire or Sunfire. Charred Glyph : Allows the Wild Mushroom spell to be placed on the ground instead of underneath a target. Symbiosis: had its cooldown increased to 90 seconds, up from 60 seconds.

Tranquility now targets 12 raid members up from 5 each time it heals when used in a player instance. This change also applies to players using the Symbiosis version of Tranquility.

Talents is no longer on global cooldown and summons a single Treant. Restoration version of the Treant now casts Swiftmend on the Druid's target when summoned. This version of Swiftmend does not require or consume a heal-over-time effect on the target. Balance Solar Beam is now more responsive when players enter and leave the beam's area-of-effect. Restoration Ironbark now has a cooldown of 60 seconds, down from 2 minutes. Swiftmend 's area-of-effect component now heals injured allies within 10 yards, up from 8 yards.

In addition, the radius has been increased to 10 yards up from 8. Item Sets Restoration PvP 4-piece set bonus now reduces the cooldown of Ironbark by 30 seconds down from 90 seconds. Symbiosis Shattering Blow now has a 1. Displacer Beast has been redesigned. Mass Entanglement now has a 30 second cooldown was 2 minutes. Typhoon now has a 30 second cooldown was 20 seconds. The Treants summoned by now deal more damage and healing, and the tooltip will report the capabilities of these summoned pets.

Feral: Unchanged. Guardian: Generates 3 additional Rage per Mangle. Guardian Thick Hide now reduces critical strike chance from all types of attacks made against the Guardian Druid, instead of just melee. When is cast, this bonus healing will be divided evenly amongst targets in the area of effect. Feral Druid PvP Gloves now also increases the duration of by 1 second.

Feral Druid PvP 4-piece bonus also causes successful interrupts with Skull Bash to reset the cooldown of.

Mists of Pandaria Changes New Ability:. This is by far one of the most innovative talents. Creates a symbiotic link which grants the Druid one ability belonging to the target's class, varying by the Druid's specialization. Also grants the target one Druid ability based on their class and combat role. We have a full updated chart in this guide!

Many Druid abilities and talents emphasize shapeshifting out of your obvious form and using a wider variety of abilities. Level 90 talent:. Boosts your stats in your secondary forms. Damage abilities boost next healing abilities, or vice versa. Level 90 talent: Nature's Vigil. Increases damage and healing done--single-target heals cause additional AoE damage, and single-target damage heals a nearby target.

Balance Changes : New Ability:. Commune with the sun and moon, gaining 25 Lunar or Solar energy every 1 sec for 4 sec. Generates the power type most beneficial to you. New Ability:.

In addition, casting Moonfire also applies the the periodic damage effect of Sunfire to your target. Moonfire and Sunfire are no longer dependent on your Eclipse state. Feral Changes : Thrash is now available to Feral druids too. Tiger's Fury no longer increases maximum energy. Mangle works a bit differently.

It no longer has a bleed debuff. It adds a combo point and applies Infected Wounds. Guardian Changes : has been changed a lot. Frenzied Regeneration now instantly converts 60 rage into health, on a 1. Many abilities no longer cost rage, including and. Restoration Changes : Resto druids now get , an AoE healing spell. Previously, Wild Mushrooms was balance-only in Cataclysm. New ability: Ironbark.

This is the one external cooldown Resto druids have. Lasts 12 sec. Comment by Sentiray What did the druid tank tell the party after they complained about his aggro? Bear with it. Comment by peilthetraveler In my opinion, the most fun class to play. I especially like not having to wait 1. Flight form is insta-cast. If you want to have some great fun in battlegrounds, here is something I do similar to rogues Vanish. First do a Symbiosis with a Paladin so you get their Pally Bubble shield.

Predictably, they will jump off their mounts and start attacking you generally about 5 to 10 of them will attack, while many others will ignore you Then pop the Pally Bubble shield , King of the jungle and you will be able to Prowl and simply walk away without any bleeds or poisons on you breaking prowl.

Its fun to watch them run around for 10 seconds or so looking for you. This tactic slows them down for a few seconds and as we know in AV a few seconds can win you the game. Also I like using king of the jungle for a quick getaway from pvpers I cant beat.

The way to do that is pop King of the jungle, prowl and then click flight form. You have to do it very quick though especially if you have bleeds or poisons on you.

Many a times have i gotten away doing this. Comment by Sifcamp Maybe do it like a druid, shifting shapes would be surreal, give the kids a scare, i'd be a bear or a retarded seal. Comment by netohuerta ok there needs to be an undead druid there I said it. Some druids had to have died in gilneas b4 getting the worgen curse. And don't say nature wouldn't allow that because did nature have a say in the flame druids?

Shadowmeld Granting stealth while stationary Very useful for pvp. My first comment. Comment by Really funny class! You can be anything you want, tank, healer, dps you choose! Comment by Rarestealer Have you ever jumped off your flying mount and realized that you weren't on your druid?

Comment by rosvoz Actually, there's in the Darnassus, old Druid trainers. And I think others too! Comment by Hearthstone: Malfurion Stormrage. They cannot dual wield and or use shields. Comment by MamuEmu I've been playing for almost a year and without a doubt, Druid is my favorite class. I started off as a human hunter, and then tried two other classes, including mage and shaman.

It was until my friend told me about this class I was hesitant to play because I had already made a night elf I had a thing back then to try out a different race rather than stick with just one , but then I made her, specced her in Feral and Restoration, and never looked back. She is now my main I use for just about everything, and was also the first character I got both a complete set of armor and transmogs too still working on it a bit.

Oh, and also got to 90 all on my own, questing and dungeons with no heirlooms in a matter of 5 months. I hope to still have many more adventures with her, and I hope to keep having great memories too! Comment by lecanard2 do these get turtle form? They can be fun but I tend to lose heart in those early and part of Feral's downfall is its similarity to Rogues.

With Balance I tend to not like the eclipse mechanics. That being said I love Restoration Druids at least at low levels and I am hopeful that my current Restoration Druid will go beyond level 20 once I go beyond a F2P account. Comment by WokkaD Ever been hit or killed in mid air? It was probably a Druid with flight form. Comment by netohuerta I feel like i have never seen moonkins aoe dps be any good and mana cost is way to much and they do not generate solar or lunar energy so you cant get any of that mana back and a way to help with that would be to give a cast time and not a channel time more like a shamans Earthquake or to turn into something like a hunters Explosive Trap.

Comment by Dalphakans Druids need something to spread Moonfire and Sunfire at the enemy Maybe something prism to split light beams a plant perhaps?

Druid is the only caster that is easy to strike. In several games this class always had a partner to serve as an ally I play WOW since the classic! I see that the druid class lost ALL differentials. Comment by Ellewhite Practical advantages of a Druid Upon testing it on captured Gilnean mindless worgen, it allowed them to regain their sanity giving them control of their minds , thus allowing them to retain the semblance of their past human selves.

The night elves later offered a more effective treatment: Drinking from the wells of Tal'doren would allow them to transform back into their human-selves at will.

There is, however, no full cure, and the animal within will never truly be at rest. The curse has so far only been passed to humans and night elves , who may become a worgen by three possible means.

The first were the Druids of the Scythe , who took pack form , and allowed the Scythe of Elune to change them into worgen. Receiving the curse from the Scythe of Elune or by drinking worgen blood will cause an immediate transformation. Over time, the wound will progress through three stages. First, it will appear as a minor Worgen Bite , then an Infected Bite with side effects. Near the end, the bite will appear as a Hideous Bite Wound , with skin appearing black and blue around the wound, and thick hair growing around the edge of it.

The more one fights against the transformation, the more difficult it will be. In worgen form, they are faster and stronger; with better eyesight and an animal instinct inside them that courses through their veins. The worgen curse has roots in both the Emerald Dream through the wolf Ancient, Goldrinn and the holy power of the goddess Elune.

In addition, those worgen who imbibe the waters of Tal'doren — through the ritual they undergo to maintain the balance between the worgen curse and their humanity—have a further resistance to the corruption of undeath.

Some worgen are able to shapeshift without treatments. Many worgen are in control without needing treatments, but may not be able to shapeshift, because they have not found balance. Some are bitten while panicking and are at risk of the mindless state. Those of great rage, like Mardigan , will find their emotions amplified to the point of a ravenous beast.

Sven Yorgen saw his family had been brutally murdered by the Dark Riders and was bitten shortly after, losing himself to rage and hate, particularly against Jitters. Alchemy does not offer a cure, but can be helpful to treat the mind, if enough is left intact. While he had not finished it, the raw version better complimented the primal creature Mardigan became, and gave the boy some semblance of control unless driven to anger. A night elf ceremony referred to as the Ritual of Balance can be performed to bring harmony to many of the worgen.

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