What happens if you save maelon data
You can also access the journal. Everything you'll face on this mission has armor and many of them will be krogan who aggressively try to close to point blank range, so anti-armor ammo powers, fire or warp powers to stop regeneration, and disabling abilities with a long duration are key, e.
Luckily you should have Mordin's own Cryo Blast available which is excellent at this and on a very fast cooldown compared with most squadmate abilities.
In terms of weapons, a well-upgraded pistol is your best friend; generally it is not advisable to engage in shotgun duels with krogan especially on higher difficulties. In terms of your second squadmate, Grunt is an excellent choice, especially if he's fresh from earning his Fortification bonus power from his own loyalty mission.
He excels at taking point versus enemy krogan and can also provide your team with Incendiary Ammo. In terms of heavy weapons, the M Avalanche is great at doing what Mordin's Cryo Blast does only on a larger scale and with a longer disable duration, and there's one fight in particular where it can come in very handy.
The Arc Projector can also be quite powerful on this mission as its shots are uniquely able to incapacitate krogan; it also causes explosive containers to detonate with additional force which can be useful during at least one encounter. Welcome to the blasted homeworld of the krogan and varren. This planet has seen everything, including nuclear war. When you arrive at Tuchanka, you can see many krogan near the landing pad. When you try to enter the Urdnot base, the squad captain stops you and tells you that for your own safety you must speak to the clan leader, who will be either Wrex or Wreav , depending on your choices on Virmire in Mass Effect or whether you started your campaign in Mass Effect 2.
You do not have to speak with the leader immediately. In fact you can bypass him entirely for Mordin's mission by speaking directly to the head scout. Walking down the hall, you will be treated to some interesting comments by your squadmates. EDI will also tell you of any pending tasks or your progress after the missions on Tuchanka.
When you enter the main area, there are a few things to note. To your left is a shop called Ratch's Wares , straight ahead is varren fighting pit, to your northwest is pyjak -killing mini-game and the head scout, to the northeast is the clan leader, up the ramp is the mechanic, and behind the mechanic to the right is Fortack. Choose to speak with the clan leader first or take a look around.
Wrex: When you approach the Urdnot throne, the guards hold you back while the clan leader is speaking with Gatatog Uvenk , an emissary from a rival clan. The clan leader is clearly annoyed and the guards tell you to wait for Wrex to call you.
Wrex turns his head at that and welcomes his old friend. You can have a conversation with him about what he is doing on Tuchanka and his progress since two years ago. You can ask him to join you but he says that his place is here. Wrex will tell you to speak with either the Chief Scout or the Shaman respectively.
Wreav: Wreav is puzzled to see a human, and depending on your decisions in Mass Effect, there are a few interesting conversation lines. You ask the same questions as above, but Wreav is not as friendly. He will direct you to the same people when you are done. End the conversation and head over to the chief scout. Be sure to get the small side assignment from the mechanic and look at the shops.
Ratch will give you a discount if you kill some pyjaks with the turrets located by the Chief Scout, assignment: Tuchanka: Killing Pyjaks , Fortack will give you a discount when you complete both missions on the planet, or if you manage to kill the Thresher Maw during Grunt's loyalty mission. When you speak with the chief scout he is well aware of the situation and where the Weyrloc Clan is hiding, in an old hospital, ask why to get a laugh. He will tell you to also be on the lookout for a scout that he sent to investigate the situation.
You can choose to take the truck now or if you missed the mechanic, go back and get the side assignment, Tuchanka: Combustion Manifold from him otherwise you will not be able to complete it. Once you choose to go to the hospital, there will be a short cutscene with a load screen depicting Shepard and the selected squad rolling across the ruins of Tuchanka.
Once you arrive there is a Weapons Locker , use it if you wish. Move out through the door next to the weapons locker, then around the U-Turn and be prepared to take cover immediately. The first fight will not be with Blood Pack but with some native wildlife, two klixen. Move around and take them out at your leisure but remember that klixen explode when they die, so keep your distance.
When done with the klixen move forward, and go through an opening to your right. One klixen and two varren will show up as you round another U-turn right when entering the opening. Two Blood Pack Boom-Squad await you. After you are done with them move on by turning left up an old broken highway. General Tactics: Throughout this mission, there are several tactics which will come in handy repeatedly:.
The next area is an old highway that has some cover on it. Use the standard tactics of moving from cover to cover and take out your enemies. Then move into cover as more enemies come around the curve. This group will usually contain a Pyro so take him out from a distance.
Round the corner and take cover as more enemies will be waiting for you. Insanity Tip: On Insanity there will be four Pyros, in two groups of two. Strip their armor and then use Mordin's Incinerate to make them explode prettily. Don't let them get close to you under any circumstances. This is the last area outside the hospital so after this it turns into an indoor battle. Use the cover to take out the Blood Pack members. There is usually a Boom-Squad and a Pyro in the area.
Once the enemies are down move to the ruined tank on the right side, directly across from where you entered, to recover the combustion manifold for the Urdnot Mechanic, then move to the door and save your game before entering. User Info: CBrate. Import the me2 character data again and this time check when it tells you what choices were made by the character.
CBrate posted User Info: Terry-bogard. Even if you saved them in ME2 Mordin will state that Maelon's work is incomplete , that may have fooled you into thinking you didn't have them , but in the end he will say that he couldn't have saved Eve without it. Only kids brag about performances in a videogame. Being good at a videogame is only about spending time playing it , nothing special about it. Terry-bogard posted I think she can still die if you didn't disarm the bomb on tuchanka in time.
More topics from this board Citadel alien medi-gel help? Side Quest 4 Answers Weapon Upgrades past level 5? While it doesn't look it at the time, this choice effectively determines whether Eve will live or die. At the end of Mordin 's Loyalty Mission, Old Blood, you'll be faced with the choice to destroy Maelon's data or keep it. The effects of this choice will come to fruition during "Priority: Tuchanka " in Mass Effect 3.
The Mass Effect 3 factor begins before you went to Tuchanka : you got a message from the Salarian Dalatrass that they had sabotaged the Shroud so that a cure will be ineffective, and the Dalatrass is willing to offer her best scientists and full fleet support if Shepard can keep it that way.
While en-route to Tuchanka in the shuttle, you can attempt to tell Eve about it, however you'll be interrupted.
Now we come to the climax at the Shroud. Because of the fight between Kalros and the Reaper , the Shroud is now catastrophically coming apart, but your STG Doctor remains adamant. Here's how things will play out:. There's one final niggle to all of this. If this is what happened for you, then there is one final scene to this tale.
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