Sc2 who is nova
For the campaign unit see Nova. For the co-op hero unit see Nova coop hero. Super Stimpack. Cooldown : Duration : Hotkey : T. Can be set to autocast. Magrail Munitions. Damage: Hotkey : G. Marauder gains a secondary attack that does 90 damage every 30 seconds.
Hotkey : R. EMP Round. Range : Radius: 1. Hotkey : E. Deals shield damage and drains energy of all enemy units in area of effect. Also reveals cloaked and burrowed units for 10 seconds. Hellion Mode. Duration : 4 s. Transforms the Hellbat into its Hellion form. Jump Jet Assault. Range : 3. Cooldown : 5.
Duration : 5. Hotkey : H. Hellbat ranger leaps towards enemy ground units and stuns an enemy for 2 seconds.
Deploy Spider Mines. Hotkey : M. Defender Mode. Duration : 2. Deploys into Defender Mode. In this mode, Liberators inflict single target damage to ground units. Liberators in this mode cannot move. Build Railgun Turret. Predator Missile. Deploys a missile that purses target enemy dealing damage in a wide radius upon contact. Deploy Bio-Mechanical Repair Drone. Hotkey : D. Deploys a drone that heals nearby biological and mechanical units. Infantry Weapons Level 1. Infantry Weapons Level 2. Requires an Armory.
Infantry Weapons Level 3. Structure Armor. Apollo Infantry Suit. Psionic amplification suit. Can cloak while wearing. Phase Reactor Suit. Prototype teleportation suit. Allows Nova to teleport to a nearby targeted location. Pulse Grenade. Deals up to damage against enemy ground units in the target area.
Flashbang Grenades. Stuns and disables the Detection of enemy ground unit and air units in area of effect for 5 seconds. Massive units and friendly units are immune.
Stim Infusion. Heals Nova for life over the effect's duration. Holo Decoy. Deploys a holographic duplicate of Nova that can be controlled. Ionic Force Field. Provides Nova with a shield that reduces incoming damage to a maximum of 10 until damage is absorbed. Shield lasts for 10 seconds. Cannister Rifle. Sniper rifle. Can use Snipe to deal damage to a target enemy uniy at long range.
Can attack ground and air units. Hellfire Shotgun. Close range shotgun. Deals damage in a frontal arc. Can use Penetrating Blast to deal 50 vs light damage to enemies in the arc.
Can attack air units. Monomolecular Blade. Melee weapon. Ignores enemy armor and shields. Can use Dash Attack to dash forward a short distance and deal 50 damage to enemy units in Nova's path. Can attack ground units. Plasma Rifle. High output energy weapon. Melts targets into superheated plasma that damages and slows nearby enemy units. Can use Plasma Shot to damage enemies and create additional plasma. Blazefire Gunblade.
Versatile melee and ranged weapon. Attacks deal area damage. All the ghosts but Terra were immobilized as well. Terra broke the spectres' grip and started killing them.
The spectres fled, but the other members of Terra's team were all killed or taken away by the spectres. Tosh mentally introduced himself to Terra. She wasn't interested and telekinetically threw a statue at him. Terra escaped and entered Mengsk's palace, but another spectre, Dylanna Okyl , was waiting there. Okyl ambushed Terra, cutting her back with a knife and spraying her with terrazine. Okyl mocked her with the words "breathe deep" before leaving. Terra woke up with Okyl and Tosh standing there.
Tosh tried to recruit her, claiming that with her help they could get to Mengsk. However, marines entered the palace, prompting the spectres to flee. Terra waited outside Mengsk's panic room, guarding it. A medic treated Terra's wound. Emperor Mengsk met with Terra and Malcolm Kelerchian , and threw everyone else out.
He was impressed with Terra's loyalty. The Annihilators leaders boarded the Palatine. They insulted Terra, who snapped back mentally. Spaulding demanded a meeting.
They were angered because they had wanted to immediately descend and attack, but Hauler had refused due to the communication breakdown. Spaulding had gone to a meeting with Mengsk in order to gain control of the operation, but Mengsk preferred to leave control with Hauler.
Spaulding then accused Terra of being a spectre. He accused her and Kelerchian of hiding evidence and manipulating the situation, such as blowing up the Altara refinery. Ward gave an edited account of Terra's threats against him, making it nearly impossible to refute. Shaw also gave evidence against her. Hauler was angered at his subordinates Shaw and Ward, as they hadn't spoken to him first. He had Spaulding thrown off his ship.
Terra and Kelerchian discussed their next moves. Terra had also come to realize that Kelerchian was in love with her, the reason he had named his ship the November. During their conversation, knockout gas entered the room, knocking them out. Hauler and Terra talked. Terra realized that Hauler was also General Bennett, but couldn't attack him as he had dosed her with anti-psi neuroleptics and also removed her ghost suit. He told her about the background of Project Shadowblade.
He also confirmed the deaths of the Old Family children after the Battle of Shi. Unless Terra agreed to work with him, Hauler would have Kelerchian killed. She agreed, temporarily, to fool Hauler's mind-reading abilities. The Palatine would return to Korhal, where Terra would capture Mengsk and force him to deliver a confession which would eventually result in Hauler being put into power. Terra was handed to Dr. However, Dr.
Shaw intended to slowly kill her, as when she was a child, her powers had killed his parents. Shaw drugged her, but Lio Travski was able to reach her through the electrodes. Terra was able to escape, killing Shaw and slipping away. Terra remained aboard the Palatine. The November was launched, while Travski shut down the battlecruiser's tracking and comm systems shut down.
Benett was fooled. Meanwhile, Terra contacted Major Spaulding of the Annihilators and, after convincing him of Bennett's guilt rather than her own, planned an attack on Gehenna Station according to a strict schedule. The Palatine came to Gehenna. Travski announced that he had found the November with one life sign, and had shut down its comm system. Bennett checked the ship but couldn't find Terra there. Travski warned Terra that her deception had been detected.
Terra slipped into Gehenna. She ran into a crying Kath Toom. Terra told her what had happened. Toom was still in love with Tosh, however, and the two fought.
Terra used her telekinesis to knock Toom unconscious. She then stole Toom's needler gun and spectre suit. Terra slipped into Kelerchian's cell and freed him. Travski told them of the plot to frame her. Travski manipulated the lights, enabling Terra to escape. Outside she fought Lt. Ward, several marines, and two spectres. Terra and Kelerchian eventually won the battle. Ward admitted to the murder in Hudderstown before Terra killed him. She also learned a little about Bennett's tactics from him.
The station came under fire. Captain Rourke reported that Gehenna's weapons were down. Rourke did so. Major Spaulding contacted them; it was his battlecruiser which had begun the assault. Terra had asked Travski to contact Spaulding, and while he was angry, she furnished him with enough proof of Bennett's treachery to convince him.
Terra tried to reach the Palatine , but Hauler intercepted her. He used psionics to daze Kelerchian and tried to use his telepathic powers to charm Terra, but she eventually snapped out of it, remembering he was General Bennett. He cloaked and escaped. Terra noticed Lila aboard the station, and frantically pursued her, but it turned out to be an illusion created by Bennett. Separated from Kelerchian, she was vulnerable to Bennett's pyrokinesis attack.
Terra fended the attack off, but Bennett was able to cut her mask and force her to decloak. He then began shooting at her, forcing Terra to throw blast doors at him in order to escape.
Terra found herself among rows of "stasis chambers," many of which were occupied. Bennett told her these were psi indoctrinators , used to modify the brains of people with even the slightest psionic talent to become powerful weapons. Resocialized terrans were being made psychic, and became teeps close to but not at the level of ghosts. Bennett could even control the victims from anywhere. Bennett threatened to release them, but Terra called his bluff.
He blew up some of the equipment in order to escape. Kelerchian arrived at the scene, and General Bennett ambushed and grabbed him.
He told Terra to get into an indoctrinator tank, or he would attack her like he had Toom. Terra got in. While there, Travski contacted her. He had survived the EMP attack. She told him to feed footage of Bennett's admission of murder to Tosh. An angry Tosh barged in. As he and Bennett used their psionic powers against each other, Terra was able to use her own powers to throw a stalactite at Bennett, killing him. Terra and Kelerchian fled before Spaulding would begin firing nuclear at the station.
Tosh stopped them, though, and told them that Toom and Travski were aboard the Palatine , and they could go with him. Terra said that Kelerchian needed treatment, and she would take them into the infirmary. Instead, they escaped on the November. Travski sent her a message, saying he would go into the datastream. She decided to stop off at Altara and give Lila a good home. Nova ended up capturing numerous spectres. They were imprisoned in New Folsom Prison. Nova during the Second Great War.
This operation was not approved by Dominion command, and was listed as an unauthorized solo operation. Nova attempted to dissuade further cooperation by sending an anonymous message to the Raiders exposing Tosh as a spectre.
Raynor was prepared to continue working with Tosh, especially as they both had anti-Dominion goals. Nova learned of the operation to raid New Folsom Prison and decided to contact Raynor directly in an attempt to forestall the operation.
She revealed the prison held captured spectres, which Tosh wanted to reactivate with the jorium and terrazine the Raiders had procured for him. Furthermore, she claimed all spectres became psychopathic killers, and that Tosh would inevitably crack and betray Raynor.
Raynor was disappointed by Tosh's secrecy, but was willing to continue working with the anti-Dominion spectre, rather than with a Dominion agent. The prison guards were forewarned of the impending raid by Nova, but were ultimately unable to prevent the breakout.
Nova after she assassinated Gabriel Tosh. Raynor was convinced by Nova's argument. The ghost and Raynor's Raiders destroyed the spectre's training facility. She told Raynor that she'd be seeing him again.
Nova led the raid on Research Station EB When Bravo Team failed to report in, she ordered all units to sector six.
However, Kerrigan managed to escape. Raynor was not as lucky as Kerrigan however, as Valerian and the rest of the Raiders could not reach him due to Dominion reinforcements.
As Raynor began figuring out how to escape, a door near him exploded and revealed Nova. Nova was still bitter with him helping Tosh and the spectres, and promptly captured him after a short struggle. Though Nova was grateful with Raynor helping her with Tosh, she told him she had a mission to complete and promptly captured him after a short struggle. This following section contains information from concept art that may not be canonical.
At some point, Nova took part in combat against the zerg. This article or section contains information derived from Co-op Missions , and should not be considered part of the official StarCraft storyline. Alongside fellow commanders, Nova commanded terran forces during the End War.
Sometime after the End War , Nova participated in an operation to retrieve a prototype terran phase disruptor. Her mission was successful, and she subsequently underwent a voluntary memory wipe to forget the mission details. Afterwards, she was personally contacted by Emperor Valerian Mengsk , who discussed with her that his connections to the Moebius Foundation were never made public.
However, the Umojan Protectorate had managed to find files linking him to the organization, and he feared they planned to use them against him. He tasked Nova with entering their neigh-impenetrable space fortress the Keep and retrieving the disks. Nova commandeered the freighter Charon , and made it look as it if it was offline. She then injected herself with a toxin that would fake her death, and set the freighter on a course for the Keep.
Her ship was picked up by security, and she was brought in for an autopsy. As she was brought in, the toxin worse off, and Nova used her psionic powers to give the doctor preparing to operate on her a nosebleed and a headache. The doctor left the room, giving Nova time to get into her hostile environment suit. Nova cloaked , and moved through the keep trying to get back to the Charon.
However, on the way a shadowguard psionically sensed her, and contacted her, saying she had been behind the attacks on Zanadar Prime that destroyed a tenement house full of innocent people. Nova reflected that she did not remember this due to her mind wipes, but figured that it could also be psychological warfare. Nova lured the shadowguard down a hallway, and dropped from the ceiling on him.
After a brief physical confrontation, Nova shot him in the neck. This however alerted security, and experimental black widow drones were deployed to Nova. Nova ran down a hallway, and noted life support lines in the station filled with liquid oxygen.
She shot one of the lines, freezing the black widow swarm. She then ran back to the Charon , and grabbed the gear she needed for the operation. Nova set up a bomb in one of the maintenance shafts, in plain view of the Umojan security. The Umojans began to evacuate to the nearby sentinel watchtowers , but unbeknownst to them the explosives were fake, and real ones were aboard the evacuation ships.
The explosives destroyed the four watchtowers. Noting five minutes until Umojan reinforcements arrived, Nova moved to the vault and set up a phase disruptor to pierce the meter thick wall. However, she was ambushed by the same shadowguard from earlier. Nova overcame him, and threw him into the line of the phase disruptor's fire, vaporizing both of them and opening the way for the vault. With the way clear, Nova took the disks and fled aboard the ship carrying the Charon before reinforcements arrived.
Nova gave the disks to Valerian, who reflected that he regretted his connection to Moebius, and he had turned a blind eye to their creation of the hybrid. Nova told Valerian that memories and secrets could not simply be buried, that they would always be there to haunt him. Valerian reflected on this, and asked her to leave. Later, Nova prepared to be mind wiped of the mission, when she heard on UNN that Valerian had made the documents public, and announced his connections to Moebius.
Nova then turned around, deciding against the mind wipe. Several years later [27] after the End War , Nova came to be involved in the activities of the Defenders of Man , a terran separatist group. During her operation, she set out to plant anti-zerg devices on Antiga Prime.
However, she and Stone soon discovered the devices were psi-emitters. Nova and Stone attempted to retrieve their mission files and tell the Dominion of what the Defenders had done, but she was soon captured by her wrangler , Maxwell. Nova, under the command of the Defenders of Man, was later trailed by Michael Liberty. Liberty left tips to Radio Liberty listeners leading them to a secure Defender of Man database, where they discovered her profile and footage showing Nova having assassinated undercover Dominion agents in the base.
Later, Nova found herself in a Defenders of Man facility, unaware of where she was. A servo, through which Maxwell's voice spoke, ordered her to put on her visor for software calibration. Doing so, a message appeared within the HUD, telling her that she was in danger, and that she had to escape.
She cloaked, despite the voice's protests. She then attacked the camera, and confronted Maxwell, who was running the diagnostic, demanding to know where she was. Maxwell refused, and she killed him. Nova escaped the facility and contacted Stone, who had also escaped. The two fought their way through the facility, reclaiming her CA rifle and pulse grenades and came in contact with Delta Emblock and Theodore Pierce , who had been assigned to Nova's team.
Nova's team escaped from the facility on vultures , with Nova and Stone splitting up on their own through the Sharpsburg freeway.
They fought through Defender of Man vultures, hellions , banshees , and a Warhawk to reach the spaceport. The two reached the port, with Stone demanding to stay behind for the next ship.
Nova left on her own, [33] and was escorted by a Dominion battlecruiser to Borea. At the Dominion base there, she was confronted by Admiral Matt Horner , who informed her she had been missing in action for months and had been wanted for treason against the Dominion.
However, just then feral zerg invaded Borea and attacked their base. Horner said he believed her when she said she had no memory of the past few months, and asked her to help defend their base. The zerg attack was slowed, but just then a Defenders of Man fleet arrived and attacked the zerg, informing the population of the planet that the Dominion had failed them and the Defenders of Man would protect them.
The Defenders of Man then contacted Horner, demanding he surrender Nova. In the chaos of their attack, Nova and the Dominion escaped the planet. She accepted, and Valerian introduced her to her new weapons and technology specialist, Reigel.
Reigel informed her he could try to make her removed memories resurface by stimulating her neural inhibitor. This was attempted, and she remembered going to Tarsonis City after its fall to the zerg.
Her forces secured garrisons surrounding the base while she infiltrated in. The Defenders of Man discovered her presence, and activated a psi emitter in the base.
Nova continued on in spite of the zerg attack, and discovered the command room. Nova swore she would put a stop to their operation. Reigel noted that they could not engage the zerg directly, and that there were high casualties. The Defenders of Man fleet arrived, saying they would help shelter any civilians who needed evacuation. Nova decided that she would engage the zerg first, then deal with the Defenders of Man.
Nova arrived on the surface with a group of banshees while Reigel set up her base. Nova and her banshees began engaging zerg hatcheries in the area, but Reigel noticed warp signatures, and thought they were zerg reinforcements.
The Death Fleet fired on the zerg, then brought down their Tal'darim mothership. Ji'nara contacted Nova's forces, saying they were after the Defenders of Man, and telling the Dominion to stay away from their forces.
Nova noted that though the Tal'darim would deal with the Defenders, they would likely kill the civilians they were defending in the process. Nova decided that could not happen, and attacked the four shield projectors defending their mothership. Enraged, Ji'nara sent the mothership after Nova's forces, but without the shield projectors Nova's forces were able to destroy it.
However, they also took credit for the victory, a fact Nova bemoaned. Resource cost is determined by the amount of time remaining. Nova's Defensive Drone calldown stores 2 additional charges and has its charge cooldown reduced by 30 seconds.
C Gauss rifle Damage: 9 AS: 0. Hellbat: Elite close range combat unit. Deals damage in a small frontal cone. Can transform into a fast scout unit. Can attack ground units. Backlash rockets Damage: 18 x2 AS: 1. Nova has a supply maximum, but her units and structures have increased life, deal additional damage, and are resistant to stun effects. Trained units are instantly deployed onto the battlefield.
Nova demands quite a bit of micro of her units to get the most usage out of her. Proper usage of Nova herself to weaken enemy positions before attacking is crucial, utilizing Sabotage Drone and Snipe to destroy defensive structures and soften up stronger enemies. By herself Nova is rather easily overwhelmed and killed, however. Her base management is very simple thanks to her unique mechanics, so the player can build their base, hotkey their structures, and not have to worry about keeping an eye on them while they are busy managing their army in the field.
This prestige allows you to mass certain units from a single production structure. As such, new strategies are avaliable when you equip this prestige. Due to the Factory and Starport no longer having tech requirements, you are able to directly construct the building without having to tech up. However, in the case of the Starport, you will need to build the Factory after making the Starport in order to get an Armory.
With how fragile the Ghosts are, you must keep them safe and away from enemy units. Depending on the race, it will change how you use the Ghosts. Without Triple Tap, your Ghosts will get overrun. Due to all units in the Zerg tech tree being Biological units, a group of Ghosts can clear an entire army. Against Terran, depending on the attack waves, it may be wise to take EMP Rounds in order to handle any energy-using units. Even though they have Mechanical units, if you have Triple Tap, you will be able to quickly snipe them down.
Nova should handle any detecting units, as that will allow the Ghosts to move in for the kill. Try to clump up units so that they can all be hit with EMP Rounds. Against Hybrid, with Triple Tap, they will be killed instantly if you have enough Ghosts. Hybrid Dominators might kill one of your Ghosts if you don't use an EMP Round to drain its energy, otherwise no problems.
If you don't have Mastery, then add Ravens to heal your units. If you have Mastery, you can forgo Ravens in favor of more Ghosts. Who Called In the Fleet? The best part about this is that its not that mineral heavy.
You are more gas starved than anything, which is why you should be paired with an ally that needs minerals more than gas. If you are paired with a mineral-starved ally, you can request to have one of their expansion's gas, and let them take your expansions mineral line.
Having 5 Automated Refineries will give you about 20 gas per second, more than enough to build the fleet. Early game, you will want to make Banshees with Rocket Barrage done already, with cloaking on the way and Ravens.
Mid-game, Raven's upgrades and Liberators can be mixed in order to get some real damage out onto the field. Late game, you should spam as many Starport units as resources allow. Raynor is the polar opposite of Nova, relying on a strong economy and a large number of standard units as opposed to a small focused army. With increased income from the 3rd base, it can allow Raynor to nullfiy Backwater Marshal prestege, and allow him to ramp up very rapidly. With a strong army, and an indomitable fleet, it should be enough to clear most missions and even mutations.
All Protoss commanders can use Chrono boost to accelerate the cooldowns on Nova's unit producing structures, allowing her to produce multiple squads of the same type more often. Alarak synergizes moderately with Nova, as her small army won't give him nearly as much power when he uses Empower Me. Nova can cover for Alarak's anti-air, but neither one is truly strong at defenses since Alarak's Structure Overcharge has cooldowns on its charges.
Both can transport their units quickly across a map using a combination of Nova's Tactical Airlift and Alarak's Death Fleet, creating some redundancy. Alarak's havocs can extend the range of Nova's army and, if microed, can keep them safe from harm with forcefields, while Nova's ravens can heal Alarak's units as needed.
Artanis has decent synergy with Nova, as his Guardian Shield and Shield Overcharge help a great deal in keeping Nova's expensive army alive. Nova can provide better anti-air than Artanis' dragoons, and the two can ravage bases with their abilities if Nova acts as a spotter. Nova's airlift isn't the most helpful to Artanis since he can deploy a power field to any location he wishes. Vorazun is a perfect match for Nova, with her Strike from the Shadows passive boosting Nova's damage and that of her ghosts, banshees, and any units cloaked by her healing drones.
Black Hole can set up Nova's airstrikes, nukes, banshees and ravens for area damage, and Emergency Recall will save any of her costly cloaked units from death. In return, Nova can heal Vorazun's units with her ravens and provide better ground-to-air damage than Vorazun's stalkers are capable of doing.
Heavy siege tanks in a dark pylon field in numbers should be almost unstoppable against ground forces given more range than any unit in the whole game and spider mines for proximity foes trying to destroy the dark pylon. Karax is an effective teammate for Nova. His strong static defenses mean that Nova can focus on securing enemy positions while Karax focuses on holding ground.
As they both have relatively expensive units, Reconstruction Beam, defensive drones, and ravens are invaluable for increasing the longevity of units from both commanders. Finally, Nova greatly benefits from the increased research speed and faster cooldown-rate of her facilities granted by Chrono Wave. Fenix works well with Nova. Of all commanders, he benefits the most from defensive drones, as it can protect his praetor armor or a small number of champion units and help hold back attack waves of enemy attackers.
Both are high damage armies, and both recall and airlift give both armies high mobility. Nova's airstrike and nuke makes up for Fenix's lack of offensive calldowns on heavy enemy waves, while the solarite dragoon can also serve as a more consistent burst damage that allows Nova to spend more minerals on constructing her army.
However, due to Raynor's use of medics to heal both biological and mechanical units, Raynor can aid with sustaining Nova's army while Nova can aid Raynor's units with defensive drones and the ability to move his large army around the field with tactical airlifts. Swann has decent synergy with Nova, with his vespene harvesters providing Nova much-needed gas to afford her costly units, especially liberators, ghosts and siege tanks. His static defenses also cover for Nova's poor defenses, allowing her to devote herself to offensive pushes.
Additionally, Swann's laser drill can contribute to Nova's base-wrecking play. Han and Horner and Nova have moderate synergy. Both have armies designed to take a beating, and Horner's fleet is composed of powerful, but difficult to replace units much like Nova's.
However, Horner's fleet and Nova's units cover different roles. Han's units meanwhile can provide a screen for Nova's smaller unit amount, but their large numbers mean they don't benefit all that much from defensive drones. However, both have powerful calldowns, with Nova's airstirike regularly being up while Han and Horner can save theirs for key situations.
Horner's strike fighters can benefit from enemies detected with Nova's ghost visor, albeit without the unit identification capabilities of imaging radar.
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